Home > Uncategorized > Weekly QUEST Discussion Topics and News, Apr 13

Weekly QUEST Discussion Topics and News, Apr 13

Topic one is a discussion on Why build the simulation? What is the purpose of consciousness?
The only answer seems to me to be that there are aspects of the required computation that conducting the simulation achieve that are not achievable without. Imagine that a simulation is run from a script that is computed prior to the conducting of the simulation. In that case Jared’s question is applicable – there would be no reason to run the simulation – you already know where it will go and what will be computed. If however the simulation is initiated with some aspects of where it will go unknown / unpredictable then you need to run the simulation to achieve its computation impact on the critters decision making – assuming that the construct of the simulation is required to accomplish the simulation (so it can’t be done without qualia). If the qualia are not required then I could run the simulation below the level of consciousness and then post the results to blend with the other below the level of consciousness computations (for example what is done in sys1). From this perspective I still wouldn’t have to make conscious the simulation.

We don’t have to explain consciousness as it is the only way to accomplish something only that it is a means to accomplish something. The ‘something’ seems to me to be the representation in a single framework all the integrated constituent pieces of a potential serial explanation of the world necessary for the current decision with each ‘tagged’ with qualia as part of their simulation to allow deliberation at a higher level of abstraction. So as we discussed in a prior QUEST meeting one such tag is there is something with this aspect of the working memory that seems odd – ‘you might want to attend to it’. That quale is used in the simulation as one aspect to consider in driving the simulation. Another quale might be there is an emotional quale tag associated with some aspect of the potential qualia to consider in the simulation, ‘I love that critter right there in my simulation’. Another quale is ‘that is red like a rose’. The point is the formulation of the qualia based simulation allows a type of computation that the meat was not accomplishing without the qualia approach. The link-based and subjective aspects of the qualia computational approach brings with it an engineering computational advantage that non-qualia based lifeforms hadn’t achieved and thus became an evolutionary advantage.

Topic two is Scene congruency biases Binocular Rivalry
Liad Mudrik a,⇑, Leon Y. Deouell b, Dominique Lamy a
a Department of Psychology, Tel Aviv University, Israel
b Department of Psychology, and Interdisciplinary Center for Neural Computation, The Hebrew University of Jerusalem, Israel
Contextual regularities, that is, objects’ tendency to appear with certain other objects, facilitate
the processing of visual scenes and confer contextually incongruent objects with a
special attentional status. This study was aimed at investigating the mechanisms underlying
this attentional advantage using Binocular Rivalry (BR). In two experiments, congruent
and incongruent images (e.g., a man drinking from a glass vs. a man ‘‘drinking’’ from a hairbrush) were pitted against each other, yielding a version of BR in which two objects rival
within a given scene. Incongruent objects predominated in awareness longer than congruent ones. This effect stemmed from the fact that their dominance epochs lasted longer on the average than those of congruent objects, suggesting a difficulty to disengage attention from such objects. On the other hand, no support was found for the notion that incongruent objects also attract attention.

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